3D, graphic design, and motion—mixing stylised and realistic visuals with a detail-led, structured approach.

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    Controlled Destruction

    This project is a 3D dynamics and motion study exploring fracture and destruction. The focus was on understanding how objects break, fall, and settle in space, rather than creating a complex or realistic environment.

    Simple geometric forms were fractured and animated to observe weight, collision, and secondary motion. The clean colour palette and minimal lighting keep attention on the movement and structure of the forms as they collapse and scatter.

    Created in Blender, this piece demonstrates my interest in motion physics, procedural workflows, and using destruction as a visual storytelling tool.